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S

set(Variable, Term) - Method in class edu.uky.ai.lp.logic.Unifier
Sets a variable equal to a value (if value is a constant) or as having the same value as another variable (if value is a variable).
setEditable(boolean) - Method in class edu.uky.ai.lp.gui.Console
 
Settings - Class in edu.uky.ai.lp
Settings for the game.
Settings() - Constructor for class edu.uky.ai.lp.Settings
 
stench - Variable in class edu.uky.ai.lp.Result
Indicates if the square the player just moved to has a stench
stench(int, int) - Method in class edu.uky.ai.lp.Game
Tests whether or not a given square has a stench.
STENCH - Static variable in class edu.uky.ai.lp.gui.Images
 
substitute(Unifier) - Method in class edu.uky.ai.lp.logic.Conjunction
 
substitute(Unifier) - Method in class edu.uky.ai.lp.logic.Constant
 
substitute(Unifier) - Method in class edu.uky.ai.lp.logic.Disjunction
 
substitute(Unifier) - Method in interface edu.uky.ai.lp.logic.Expression
 
substitute(Unifier) - Method in class edu.uky.ai.lp.logic.Fact
 
substitute(Unifier) - Method in interface edu.uky.ai.lp.logic.Formula
Return a version of this formula with its variables replaced with the values assigned to them by a unifier.
substitute(Unifier) - Method in class edu.uky.ai.lp.logic.Negation
 
substitute(Unifier) - Method in class edu.uky.ai.lp.logic.Term
 
substitute(Unifier) - Method in class edu.uky.ai.lp.logic.Variable
 
substituteArguments(Unifier) - Method in class edu.uky.ai.lp.logic.BooleanExpression
Returns the expression's arguments with their variables substituted.
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